

Honestly, I find Bloons TD 5 to be more difficult than Bloons TD 6 and I can’t tell if it’s just because I jumped into the difficult game modes too soon without purchasing upgrades or if the grind is actually just meant to be slower in BTD5 than it is in BTD6.
#Bloons td5 mastery mode upgrade#
In more recent days, when I felt like I’ve become “an expect” at Bloons TD 6, covering all the best upgrade paths for Towers, I decided to go backwards to fully understand how Towers worked in Bloons TD 5 and why certain Towers were improved or broken up among different Towers, such as the Apprentice Monkey becoming the Wizard Monkey and Druid. Woe is me.If you couldn’t already tell, I’m a mega fan of Bloons TD games, especially Bloons TD 6. It's not like you're going to go "oh man, I beat this on impoppable, but now I just can't beat it on easy mode. I've seen another player suggest that if you beat a level on impoppable first, you also get the bronze, silver, and gold medals too, which I think makes total sense. Honestly, they just feel like padding to me. I will concede that I had to play on the lower difficulty levels when I was first starting the game, but later on, once you've leveled up your towers and have bought powerful upgrades, these easier difficulties become like unskippable tutorials required to progress through the game. And you must beat ALL of these difficulties to unlock mastery difficulty. Then you get to hard, which is basically "make sure you put down a banana farm in the beginning so you can afford to spam expensive towers later on." Then finally - FINALLY - do you get to what is starting to be, in my opinion, the meat of the game: impoppable difficulty. Then you do the same exact map on a slightly harder, albeit still easy, difficulty.

I could stick a bloody monkey in front of the keyboard and they'd do just fine.

Unfortunately, besides that, there's really only the fact that normal darts cannot pop frozen bloons.īut I digress my favorite part about tower defense games is the strategic aspect of them and the easier levels require ZERO strategizing. I got really hopeful when first I saw that wizard towers' tornado attack would blow glue off bloons and expected there to be many more clever interactions between towers like that. I love having to place towers strategically and get them to interact in different ways. Personally, I am a fan of min/maxing in tower defense games. Originally posted by The Nameless King:You want to skip a part of the game to access a part of the game that is much more difficult, challenging, and therefore more funįtfy. In just today alone ive cleared about 10 tracks on anything up to impoppable. Then why dont you run the game windowed - run it beside something else, and do it whilst you watch something? or play something? And doing things because it's a chore only makes it get boring even faster. If there is one thing I learned from playing four different versions of this game, is that it gets boring really, really fast. With 50 something tracks times 90 minutes each that's easily 70-80 hours just to unlock all mastery tracks, most of which are going to feel like a waste of time. That's still going to take about an hour and half to get all five medals, if you consider the time between switching difficulties, the extra time to build towers again, and the few times I'm definitely going to alt tab to do something else and fail to notice the track is finished. Any track, the rest are just super easy and about 10-15 mins a course. Originally posted by The Nameless King:Impoppable + reverse takes me about 30-40 minutes.
